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Blender 2.79b - It Rocks!

Hey guys, Jessica here. For a while now, I'd say about two or three weeks, I've been re-teaching myself how to model and use Blender. I got a new computer that can handle a lot, and thankfully this translates to better usability and availability of the versions that I can use. I finally got to make use of the most recent stable version, 2.79b, and oh my goodness.


You've got to try this out if you're a sculptor.


Blender's sculpting system used to be wonky at best, and I couldn't really do much with it because I was working with a mouse that kept yanking my cursor to the left and a shaky right hand (I'm left handed naturally). However, with the additions of the Huion 420 drawing tablet that I got for roughly $20 (you can find one here on Huion's website for $24.99, not including features, tax and shipping, but I got mine on Amazon), YanSculpt's tutorial on settings (which you can find here, give that guy a like while you're at it and subscribe!), and the better quality computer, I can now model high-resolution and high-polygon characters with ease. My progress has been slow and steady, and I've included a few images for reference because I'm proud and I want to share, darn it!

(I say this as I sit here grinning both nervously and excitedly to hear your criticism, give me a shoutout on Twitter at @oddvikingstudio!)


I guess what I'm trying to say is that it really does matter what programs you use when you do this stuff, and even I didn't know that until I started learning Blender. As I'm surfing the net and researching for education's sake, I'm realizing that there is so much you can do with this open-source software. You can donate to their project by clicking here, or you can simply give the program a download! YanSculpts has an amazing tutorial set on learning Blender for beginners, and he's been the best teacher I've seen - even if he does speak a little quickly at times (I just turn down the playback speed on Youtube to 0.75 or 0.5 to help with this, and it works wonders).


It also matters that you don't do what I did; don't give up when you haven't fully learned the program. It's alright to get frustrated, as I have become that way thousands of times with this, but it's important to take a step back and breathe. Allow yourself that break, that reprieve, because you're going to lose sight of the fact that your work is supposed to be fun. It's no fun to be stuck in a job that you hate, right? If you truly love video games and want to create them, you should enjoy the process of making them - and Blender is absolutely one of the tools you must have.

 
 
 

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